Version 1.0 Last Modified 29th May 2000

The minor command line switches

The DOS prompt syntax is as follows:

ase2prm [-v] [-l] [-sg] [-ali|-morph] file.ase  [object] [ object]
ase2w [-v] [-l] [-sg] [-ali|-morph] file.ase [object] [object]

-v : enables verbosity, this is useful if you've got an .ase which just won't convert, verbosity can help you see where things go wrong.

-l : will not generate any files but will simply list information about the .ase file, this can be useful to remind yourself what you called your different objects e.g. Box01, Box02, Plane 01, Renamed Object, etc

-sg : will summarise the smoothing group definitions for ali and morph.

[-ali or -morph] can be shortened to -a or -m, they enable advanced options like transparency, and surface properties, -ali and -morph use smoothing groups differently so watch out, you can use -ali or -morph but not both together.

[object] [object] enables you just to export a single or multiple objects in a large scene, so imagine an ASE file called Kitchen.ase you could just export the chair or the table, or the kettle or that muffin, or the chair and the muffin etc.  The programs may refer to objects as 'nodes', think of these terms as interchangable with ase2prm and ase2w.

Warning: The speed of the converter is very dependent on the size of the .ase file you give it to convert.  It is very possible that for 20,000 polygons an .ase file will occupy 10Mb of disk space and take >10 minutes to process to .prm or .w

If you do not specify an input file or if you enter the wrong input filename eg. typinerror.ase instead of typingerror.ase you will generate a truncated prm, i_p, and ncp which will not function properly and will cause the computer to hang during level loading in RV, press Alt F4 to escape.  

The Square Brackets [] should not be written when you write the command line,  you can use -ali or -morph (-a or -m) but not both at the same time.

Contents Page

Next