Version 1.0 Last Modified 29th May 2000
Exporting the ASE file (Export Options)
ALWAYS SAVE TO .MAX BEFORE YOU EXPORT TO .ASE!!! The exporter is quirky and can cause unexpected 3DSMAX process termination under specific circumstances that you should try to avoid. Avoidance consists of setting the .ase export options you use depending upon the nature of the objects you have created. For untextured (i.e. unmapped / no UV coordinates / no UVW mapping) the "Mapping Coordinates" checkbox should be left *unticked*. In Max R2.5 and R3.x (at least) you can not mix mapped and unmapped objects in the same scene and attempt to export to .ase. Since it is possible to inadvertently create unmapped objects in a scene accidentally, always save to .max as a precaution.
Vertex colors are set to white by default, so if you haven't monkeyed with these colors it is quite safe to export them (essential in fact), the same goes for Mesh Normals
The only things your should ever turn off are Materials and Mapping coordinates for scenes consisting only of unmapped objects.